﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LoginServer.Networking.Handlers
{
    class SHANDLE_PLAYER_COUNT : PacketHandler
    {
        public override void Handle(Virtual_Objects.Server.virtualServer Server)
        {
            Program._PlayerCount = Program._PlayerCount - 1;
        }
    }
}
